看了子龙山人的,依照方法二进行操作,出现了很多“无法打开开源文件”的错误,原因是因为我们现在用的是很多头文件没有包含到目录中去,【说明一下,现在我用的cocos2d是cocos2d-2.0-rc0a-x-2.0版本】,将下列文件目录包含进去:
D:\cocos2d-xSources\cocos2dx\tileMap_parallax_nodes;
D:\cocos2d-xSources\cocos2dx\text_input_node;
D:\cocos2d-xSources\cocos2dx\support;
D:\cocos2d-xSources\cocos2dx\script_support;
D:\cocos2d-xSources\cocos2dx\particle_nodes;
D:\cocos2d-xSources\cocos2dx\misc_nodes;
D:\cocos2d-xSources\cocos2dx\label_nodes;
D:\cocos2d-xSources\cocos2dx\menu_nodes;
D:\cocos2d-xSources\cocos2dx\keypad_dispatcher;
D:\cocos2d-xSources\cocos2dx\touch_dispatcher;
D:\cocos2d-xSources\cocos2dx\layers_scenes_transitions_nodes;
D:\cocos2d-xSources\cocos2dx\effects;
D:\cocos2d-xSources\cocos2dx\sprite_nodes;
D:\cocos2d-xSources\cocos2dx\textures;
D:\cocos2d-xSources\cocos2dx\kazmath\include;
D:\cocos2d-xSources\cocos2dx\shaders;
D:\cocos2d-xSources\cocos2dx\base_nodes;
D:\cocos2d-xSources\cocos2dx\platform\win32;
D:\cocos2d-xSources\cocos2dx\actions;
D:\cocos2d-xSources\cocos2dx\cocoa;
D:\cocos2d-xSources\cocos2dx\platform;
D:\cocos2d-xSources\cocos2dx;
D:\cocos2d-xSources;
D:\cocos2d-xSources\cocos2dx\include;
D:\cocos2d-xSources\cocos2dx\platform\third_party\win32\OGLES;
D:\cocos2d-xSources\CocosDenshion\include
即可。